Copyright Sierra Stdios & Valve Software

Visual CVARs Names, Values(Range or Toggle), Default Values, Explanations and Performance considerations 
based on 3Dfx Interactive's Voodoo2 running 3Dfx's MiniGL driver
by )))Reverend(((

 

Things that don’t matter but might in the future (because the current Half-Life version doesn’t support them)

 

1. gl_playermip 0(0) Value 0-4

Divide player skin size by 2^n. Obsolete and not supported in current H-L version
 

2. gl_nocolors 0(0) Toggle

Don't bind separately colored textures for players. Obsolete and not supported in current H-L version.
 

3. r_mirroralpha 1(1) Toggle

Mirror reflection effect. Obsolete and not supported in current H-L version.
 

4. gl_flashblend 0(0) Toggle

Dynamic lights drawn as additive circles instead of lightmaps (circles=1/lightmaps=0).Unsupported in current H-L version (it was removed after the OEM i.e. bundled software release).
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