Visual CVARs Names, Values(Range or Toggle), Default Values, Explanations and Performance considerations |
based on 3Dfx Interactive's Voodoo2 running 3Dfx's MiniGL driver |
by )))Reverend((( |
Things that dont matter but might in the future (because the current Half-Life version doesnt support them) |
1. gl_playermip 0(0) Value 0-4 |
Divide player skin size by 2^n.
Obsolete and not supported in current H-L version
2. gl_nocolors 0(0) Toggle |
Don't bind separately colored
textures for players. Obsolete and not supported in current H-L
version.
3. r_mirroralpha 1(1) Toggle |
Mirror reflection effect.
Obsolete and not supported in current H-L version.
4. gl_flashblend 0(0) Toggle |
Dynamic lights drawn as additive
circles instead of lightmaps (circles=1/lightmaps=0).Unsupported
in current H-L version (it was removed after the OEM i.e. bundled
software release).
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