|Visual CVARs Names, Values(Range or Toggle), Default Values, Explanations and Performance considerations|
|based on 3Dfx Interactive's Voodoo2 running 3Dfx's MiniGL driver|
|Things that dont matter but might in the future (because the current Half-Life version doesnt support them)|
|1. gl_playermip 0(0) Value 0-4|
Divide player skin size by 2^n.
Obsolete and not supported in current H-L version
|2. gl_nocolors 0(0) Toggle|
Don't bind separately colored
textures for players. Obsolete and not supported in current H-L
|3. r_mirroralpha 1(1) Toggle|
Mirror reflection effect.
Obsolete and not supported in current H-L version.
|4. gl_flashblend 0(0) Toggle|
Dynamic lights drawn as additive
circles instead of lightmaps (circles=1/lightmaps=0).Unsupported
in current H-L version (it was removed after the OEM i.e. bundled
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